Fallout shelter explorer stats10/7/2023 ![]() ![]() But most of the rest of your dwellers will have like 1-2 in those stats. These help you with power, water, and food, respectively. Your economy at the beginning is like - you start with three really good dwellers that have high stats in Strength, Perception, and Agility respectively. (But internal encounters like radroaches, fires, and mole rats will still be strong based on room upgrade level and room size. Dismissing dwellers, especially higher level dwellers, lowers the danger of the external encounters you will face. (edit - if you don't have enough stimpacks, probably just dismiss a few dwellers drag them out like you're sending them to explore the wasteland but click the red button lower right instead. But I'd guess you want some huge Luck on those dwellers, like maybe 15? which is hardly unattainable with clothes bonus and training, but pretty much you're not going to get there with your first few forays into the wasteland.īut it's pretty much out of the question at the beginning. If they have maxed luck and stats, then paying resurrection costs in the Wasteland *can* (well I suppose maybe never tried it) be cost-efficient by giving them more time to explore. But you don't even want to sell it, because a garbage common weapon that does 6-8 damage (for example) is still way better than anything you have on hand ,the garbage common clothing they have is similarly way better than anything you have, so if you just sold it all, you're slowing your progress even further.Īs some point you can train your dwellers to be super powerful and have super weapons, and send them out with 25 stimpacks and 25 radaway at 1st level and they just keep going and going and going. then when your dweller comes back loaded down with stuff, you have to sell most of it, and maybe you can't even afford storage space for what they have. so if you're spending hundreds of caps on reviving dead dwellers in the wasteland, you have no caps on hand, and you can't build anything. ![]() dwellers don't give you the stuff they found until they return. Is that true?īy the time the answer is different, you will know.Īt the beginning of the game, you want caps in hand immediately to help with building and upgrades. ![]() Originally posted by Xodan Rot:I read it's best to have your dwellers in the wasteland until they die, because that way you find the best items and the caps they earned out there are enough for the revival. ![]()
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